Cow
passiveHP 10DMG 0Added Alpha
Wanders aimlessly. Can be bred with wheat.
Spawns
- Grass blocks
- Light level 9+
Drops
- Leather
- Raw Beef
- Milk (when used with bucket)
Biomes
Plains · Forest · Mountains · Meadows · Sunflower Plains
Java Edition
Overworld hostiles need block light 0. Search the directory by name, drop, or Java version added. Rare drops show base % and Looting III. Mechanics and FAQ sit below.
Search by name, biome, loot, or version. Rare drops list base % and Looting III.
80 / 80
Added Alpha
Wanders aimlessly. Can be bred with wheat.
Spawns
Drops
Biomes
Plains · Forest · Mountains · Meadows · Sunflower Plains
Added Classic
Wanders aimlessly. Can be bred with carrots, potatoes, or beetroot.
Spawns
Drops
Biomes
Plains · Forest · Meadows · Sunflower Plains
Added Classic
Wanders aimlessly. Can be sheared for wool. Can be bred with wheat.
Spawns
Drops
Biomes
Plains · Forest · Mountains · Meadows · Sunflower Plains
Added Alpha
Wanders aimlessly. Lays eggs periodically. Can be bred with seeds.
Egg: Every 5–20 min (live)
Not a death drop — laid while alive. Death drops raw chicken + 0–2 feathers.
Spawns
Drops
Biomes
Plains · Forest · Meadows · Jungle
Added 1.8
Hops around. Can be bred with carrots, golden carrots, or dandelions.
Rabbit's Foot: 10% → 19% (Looting III)
+3% per Looting level (exception to the usual +1% rare-drop rule).
Spawns
Drops
Biomes
Plains · Forest · Desert · Snow · Flower Forest · Taiga
Added 1.0
Variant of cow. Can be milked for mushroom stew. Shearing drops mushrooms and turns into a normal cow.
Spawns
Drops
Biomes
Mushroom Fields
Added 1.4.2
Flies around in caves. Sleeps during the day.
Spawns
Drops
Biomes
All overworld biomes (underground)
Added Beta 1.2
Swims in water. Releases ink when attacked.
Spawns
Drops
Biomes
Ocean · River · Swamp
Added 1.17
Similar to regular squid, but emits light. Hypnotizes nearby entities when attacked.
Spawns
Drops
Biomes
Deep Ocean · Underground water bodies · Lush Caves · Dripstone Caves
Added 1.13
Swims in water. Flees from players and predators.
Spawns
Drops
Biomes
Ocean · Cold Ocean · Lukewarm Ocean
Added 1.13
Swims in water. Flees from players and predators.
Spawns
Drops
Biomes
Cold Ocean · Frozen Ocean · River
Added 1.13
Swims in water. Many color variations.
Spawns
Drops
Biomes
Warm Ocean · Lukewarm Ocean · Mangrove Swamp
Added 1.13
Inflates when approached, damaging nearby entities.
Spawns
Drops
Biomes
Warm Ocean · Lukewarm Ocean
Added 1.13
Lays eggs on sand. Swims in water and walks on land.
Spawns
Drops
Biomes
Beach · Warm Ocean
Added 1.17
Attacks most aquatic mobs. Can play dead to regenerate health.
Spawns
Drops
Biomes
Lush Caves
Added 1.16
Walks on lava. Can be ridden with a saddle and controlled with Warped Fungus on a Stick.
String: 0–5 → 0–8 (Looting III)
Main drop is string. Saddle only if spawned wearing one.
Spawns
Biomes
Nether Wastes · Crimson Forest · Basalt Deltas · Soul Sand Valley
Added 1.6.1
Can be tamed and ridden. Jump height and speed vary.
Spawns
Drops
Biomes
Plains · Savanna · Meadows · Sunflower Plains
Added 1.6.1
Can be tamed and ridden. Can carry chests.
Spawns
Drops
Biomes
Plains · Savanna · Meadows
Added 1.6.1
Can be tamed and ridden. Can carry chests. Cannot be bred.
Spawns
Drops
Biomes
Plains · Savanna
Added 1.2.1
Fast and agile. Can be tempted with raw fish but not tamed.
Spawns
Drops
Biomes
Jungle · Sparse Jungle · Bamboo Jungle
Added 1.12
Can sit on player's shoulder. Imitates nearby mob sounds.
Spawns
Drops
Biomes
Jungle · Sparse Jungle · Bamboo Jungle
Added 1.14 — Village cats; ocelots stayed wild from 1.2.1
Can be tamed with fish. Scares away phantoms and creepers.
Spawns
Drops
Biomes
Plains · Taiga · Desert · Savanna · Swamp (witch huts)
Added 1.0
Inhabits villages. Trades with players. Can have various professions.
Spawns
Drops
Biomes
Plains · Desert · Savanna · Taiga · Snowy Taiga
Added 1.0
Throws snowballs at hostile mobs. Leaves snow trail.
Spawns
Drops
Biomes
Player-created in any snowy biome
Added 1.19
Hops around. Eats small slimes and magma cubes.
Spawns
Drops
Biomes
Swamp · Mangrove Swamp
Added 1.19
Collects items similar to the one given to it. Loves music.
Spawns
Drops
Biomes
Found in structures in various biomes
Added 1.19
Young form of frogs. Grows into a frog over time.
Spawns
Drops
Biomes
Swamp · Mangrove Swamp
Added 1.6.1 — Natural Overworld spawn from 1.21.11
Technically passive, but commonly appears with hostile riders. New Survival mob introduced with Mounts of Mayhem.
Spawns
Drops
Biomes
Savanna · Plains
Added 1.21.11
Tame with pufferfish, can be saddled and ridden underwater. Grants Breath of the Nautilus (stops air depletion while riding). Can be equipped with armor (copper, iron, gold, diamond, Netherite). Cannot survive on land.
Spawns
Drops
Biomes
Ocean · Warm Ocean · Lukewarm Ocean
Added 1.15
Collects pollen, pollinates crops, produces honey. Becomes hostile when attacked or hive is destroyed.
Spawns
Drops
Biomes
Plains · Flower Forest · Sunflower Plains · Meadows
Added 1.21.11
Fast underwater neutral mob; favored mount of drowned. Introduced with Mounts of Mayhem.
Spawns
Drops
Biomes
Ocean · Warm Ocean · Lukewarm Ocean
Added 26.2
Passive slime-like mob. Attracted to dropped full blocks; absorbs a block into its body, becoming immobile. When carrying a block it can be knocked around — behavior (bouncy, slippery, heavy, etc.) depends on the block type. Shearing removes the block and frees it. Can be leashed while carrying a block. Small cubes grow back to full size unlike slimes. Can be fed a golden dandelion.
Spawns
Drops
Biomes
Sulfur Caves
Added Beta 1.8
Smaller than regular spiders. Inflicts poison on attack. Hostile in light levels 11 or lower.
Spider Eye: 33% → Higher expected (Looting III)
Same eye chance as spiders. Inflicts Poison on hit.
Spawns
Drops
Biomes
Underground in all biomes · Mineshafts
Added 1.13
Swims in groups. Leads players to underwater structures. Becomes hostile if attacked.
Spawns
Drops
Biomes
Ocean · Lukewarm Ocean · Warm Ocean · Deep Ocean
Added 1.13
Underwater zombies. Can throw tridents if equipped.
Trident: 8.5% (if holding one) → 11.5% (Looting III)
Only drowned that spawn with a trident can drop it (~6.25% of Java drowned). +1% drop chance per Looting.
Copper Ingot: 11% → 17% (Bedrock) / Java +Looting on rare drop (Looting III)
Rare drop when killed by a player. Exact Looting bonus differs by edition — check wiki if min-maxing.
Nautilus Shell: Always (if in offhand)
Drowned holding a nautilus shell in the offhand always drop it when killed.
Spawns
Drops
Biomes
Ocean · River · Swamp · Dripstone Caves (underwater)
Added Beta 1.8
Teleports randomly. Becomes hostile when looked at directly.
Ender Pearl: 0–1 (~50% chance of 1) → 0–4 (Looting III)
Looting raises the max count by 1 per level. Farm pearls with Looting III for best yield.
Spawns
Biomes
The End · End Islands · Overworld (various) · Nether (Warped Forest)
Added 1.14
Nocturnal. Attacks chickens, rabbits, and fish. Can pick up items.
Spawns
Drops
Biomes
Taiga · Snowy Taiga · Grove · Old Growth Taiga
Added 1.17
Jumps high. Can ram entities off cliffs. Screams occasionally.
Spawns
Drops
Biomes
Mountains · Meadows · Frozen Peaks · Jagged Peaks · Stony Peaks
Added 1.2.1
Protects villagers. Attacks hostile mobs.
Spawns
Drops
Biomes
Villages in various biomes
Added 1.11
Can be ridden but not controlled. Spits at attackers.
Spawns
Drops
Biomes
Savanna · Mountains · Meadows · Windswept Hills
Added 1.14
Passive unless attacked. Different personalities based on genes.
Spawns
Drops
Biomes
Jungle · Bamboo Jungle
Added 1.16
Hostile unless player wears gold armor. Barters for gold ingots.
Bartering loot: See bartering table
Adult piglins barter gold ingots. Ender pearls are a weighted barter outcome — use CraftMC’s piglin bartering simulator.
Spawns
Drops
Biomes
Nether Wastes · Crimson Forest
Added 1.10
Passive unless attacked or cubs are nearby.
Spawns
Drops
Biomes
Snowy Tundra · Snowy Taiga · Frozen Ocean · Ice Spikes
Added Classic
Hostile at night or in dark areas. Can climb walls.
Spider Eye: 33% → Higher expected (Looting III)
Player/wolf kill. String is the common 0–2 drop.
Spawns
Drops
Biomes
All overworld biomes
Added 1.14
Follows Wandering Trader. Spits at attackers.
Spawns
Drops
Biomes
Spawns with Wandering Trader in various biomes
Added Beta 1.4
Can be tamed with bones. Attacks skeletons and other mobs that attack their owner.
Spawns
Drops
Biomes
Forest · Taiga · Grove · Old Growth Taiga · Snowy Taiga
Added Alpha — Added as Zombie Pigman; renamed in 1.16
Neutral unless attacked. Attacks in groups when provoked.
Spawns
Drops
Biomes
Nether (all biomes)
Added 1.0
Flies and shoots fireballs. Immune to fire damage.
Blaze Rod: 0–1 → 0–4 (Looting III)
Player kill required. Looting increases maximum rods, not a separate % chance.
Spawns
Biomes
Nether Fortress
Added Classic
Approaches silently and explodes near players.
Music Disc: 100% (special)
Only when killed by a skeleton/stray’s arrow — not a normal creeper farm drop.
Creeper Head: 100% (charged creeper kill)
Any mob head from a charged creeper explosion (Java: one head per explosion).
Spawns
Drops
Biomes
All overworld biomes
Added 1.8
Inflicts Mining Fatigue. Shoots laser beam at players.
Wet Sponge: 100%
One wet sponge always. Also prismarine shards/crystals and a Tide armor trim smithing template (Java).
Spawns
Drops
Biomes
Ocean (in monuments)
Added 1.8
Small, silverfish-like mob. Attacked by Endermen.
Spawn chance: 5% when ender pearl lands
Not a loot drop — chance to spawn when a pearl hits. Useful for endermite/enderman farms.
Spawns
Drops
Biomes
Any, when Ender Pearl is used
Added 1.11
Casts spells, summons Vexes, creates damaging "fangs" from the ground.
Totem of Undying: 100%
Always one totem. Also 0–1 emerald.
Spawns
Drops
Biomes
Dark Forest (mansions) · Villages (raids)
Added Alpha
Large floating mob that shoots explosive fireballs.
Ghast Tear: 0–1 → 0–4 (Looting III)
Player kill. Gunpowder is separate 0–2.
Spawns
Drops
Biomes
Nether Wastes · Soul Sand Valley · Basalt Deltas
Added 1.8
Shoots laser beam at players. Spikes hurt melee attackers.
Prismarine Crystals: 40% (or 100% if killed by lightning-charged trident on Bedrock variants — Java: 2/5) → Higher expected count (Looting III)
Also drops 0–2 prismarine shards. Tide armor trim / wet sponge only from Elder Guardian.
Spawns
Drops
Biomes
Ocean (in monuments)
Added 1.16
Aggressive boar-like mob. Fears Warped Fungus.
Raw Porkchop / Leather: 2–4 pork / 0–1 leather → More pork/leather (Looting III)
Quantity rolls. Cooks if on fire when killed.
Spawns
Biomes
Crimson Forest
Added 1.10
Desert variant of zombie. Inflicts hunger effect.
Spawns
Drops
Biomes
Desert
Added 1.0
Nether variant of Slime. Splits into smaller cubes when killed.
Magma Cream: 25% from size-1 (Java) → Higher expected (Looting III)
Only small magma cubes. Large cubes split like slimes.
Spawns
Biomes
Nether Wastes · Basalt Deltas · Soul Sand Valley
Added 1.13
Flies and swoops down to attack players. Burns in daylight.
Phantom Membrane: 0–1 → 0–4 (Looting III)
Player kill. Used for Slow Falling potions and elytra repair.
Spawns
Biomes
Overworld sky (all biomes)
Added 1.16.2
Aggressive variant of Piglin. Always hostile to players.
Spawns
Drops
Biomes
Bastion Remnants (all Nether biomes)
Added 1.14
Attacks with a crossbow. Participates in raids.
Spawns
Drops
Biomes
Various overworld biomes · Pillager Outposts
Added 1.14
Large, powerful mob that participates in raids. Can break leaves and crops.
Spawns
Drops
Biomes
Various overworld biomes during raids
Added 1.9
Hides in its shell and shoots levitation projectiles.
Shulker Shell: 50% → 68.75% (Looting III)
+6.25% per Looting level. Two shells craft a shulker box.
Spawns
Biomes
The End (End Cities)
Added Beta 1.8
Hides in certain stone blocks. Can call nearby silverfish when attacked.
Spawns
Drops
Biomes
Underground in all biomes · Strongholds · Mountains
Added Classic
Shoots arrows at players. Burns in sunlight.
Bow / Arrow (equipped): 8.5% for held bow → 11.5% (Looting III)
Bones/arrows are common quantity rolls. Enchanted bows only if the skeleton spawned with one.
Spawns
Drops
Biomes
All overworld biomes
Added Alpha
Splits into smaller slimes when killed. Bounces towards players.
Slimeball: 0–2 from size-1 only → 0–5 from size-1 (Looting III)
Only tiny slimes drop slimeballs. Large/medium split; farm size-1.
Spawns
Biomes
Swamp · Certain chunks in other biomes · Slime chunks
Added 1.10
Variant of skeleton that shoots slowness arrows. Burns in sunlight.
Spawns
Drops
Biomes
Snowy Tundra · Snowy Taiga · Frozen Ocean · Ice Spikes
Added 1.11
Small flying mob that can pass through blocks. Summoned by Evokers.
Spawns
Drops
Biomes
Wherever Evokers are found
Added 1.11
Attacks with an axe. Participates in raids.
Spawns
Drops
Biomes
Dark Forest (mansions) · Villages (raids)
Added 1.19
Blind mob that responds to vibrations and smell. Extremely powerful.
Sculk Catalyst: 100%
Always drops a sculk catalyst. No XP — designed to punish farming.
Spawns
Biomes
Deep Dark
Added 1.4.2
Throws harmful potions at players and drinks beneficial potions.
Spawns
Drops
Biomes
All overworld biomes · Swamps (in witch huts)
Added 1.4.2
Tall, black skeletons that inflict the Wither effect.
Wither Skeleton Skull: 2.5% → 5.5% (Looting III)
Player/tamed-wolf kill only. +1% per Looting (Java). 100% if killed by a charged creeper. Need 3 skulls for the Wither.
Spawns
Drops
Biomes
Nether Fortress
Added 1.16
Hostile mob created when a Hoglin enters the Overworld.
Spawns
Drops
Biomes
Overworld (transformed Hoglins)
Added Classic
Chases and attacks players and villagers. Burns in sunlight.
Iron Ingot / Carrot / Potato: 0.83% each (rare drop) → ~1.83% each (Looting III)
Classic rare drops. Potato can be poisonous (poison chance separate). Equipment drops if spawned wearing it.
Spawns
Drops
Biomes
All overworld biomes
Added 1.4.2
Behaves like regular zombies. Can be cured back into villagers.
Spawns
Drops
Biomes
All overworld biomes · Villages
Added 1.0
Flies around the End, shoots fireballs, and destroys blocks.
Spawns
Drops
Biomes
The End
Added 1.4.2
Flies and shoots explosive wither skulls. Destroys blocks and inflicts wither effect.
Spawns
Drops
Biomes
Any biome where players summon it
Added Beta 1.8
Baby zombie riding a chicken. Moves faster than regular zombies.
Spawns
Drops
Biomes
All overworld biomes
Added Classic
Skeleton riding a spider. Can climb walls and shoot arrows.
Spawns
Drops
Biomes
All overworld biomes
Added Indev
Large zombie with no AI. Does not move or attack naturally.
Spawns
Drops
Biomes
None (command-spawned only)
Added 1.12
Uses illusions and bow attacks. Not used in regular gameplay.
Spawns
Drops
Biomes
None (command-spawned only)
Since 1.18, Overworld hostile spawning uses block light = 0. The old “0–7” rule is dead — a single torch that raises a floor to light 1 is enough to stop that block from spawning zombies, skeletons, creepers, and spiders.
| Where | Light rule |
|---|---|
| Overworld hostiles | Block light 0 + solid top surface + space |
| Surface night spawns | Also needs it dark enough outdoors (sky light / night) |
| Nether (most hostiles) | Light usually ignored — slab / glass / non-spawnable floor |
| Passive animals | Grass + light 9+ in valid biomes (creature cap, not darkness) |
Farm tip: keep the spawning pads at light 0 and light (or slab) every other floor within simulation distance so the monster cap isn’t wasted underground.
Spawns fail if the category cap is full — even on a perfect dark platform. For a solo player on default settings, the monster cap is 70. Multiplayer shares that pool. Lighting caves around an XP farm often helps more than adding another layer of pads.
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